![]() ![]() The base will be under regular attack throughout most of the mission. ![]() ![]() Seize the Lublin main square without losing a soldier or a vehicle. Neutralize all Elephants and PaK-43s, before they destroy any vehicle. And in that sense, the fact that this mission felt like such an ill-advised suicide run makes a lot of sense in context. destroy the castle gate without losing ISU-152 on the General difficulty level. It's the story of a doomed army stranded in a dry land, fighting for a madman's ambitions. You might win some battles, but not the war. And there won't be any kind of alternate history going on here. We're playing a faction that we know, historically, was defeated. Primary objectives: 1 Rescue Dog Company 2 Secure the Road 3 Defend Redball Express Secondary objectives: Destroy Axis Forward Base Additional objectives: Destroy Panzer Grouppen (award: 'Distinguished Service Cross') Note: It's a mission with enemy often harassing you with bushfighting. It also proves Company of Heroes 3 is really not messing around with stretching your skills as a commander to the breaking point, if you're up to the challenge. Due to its linear structure, these details come out in the character of the missions themselves rather than at the strategic layer. Conducting a conventional war in an environment that just doesn't want you there, often with very few of the supplies you need to fight effectively, was definitely a reality for forces on both sides of the theater. Having to rely on squishy infantry, scavenging the battlefield, and going after objectives with a couple of irreplaceable vehicles definitely emphasizes the desperate and deadly aspects of the North African conflict. You can get a pretty decent force together this way. And sending some Panzergrenadiers to grab a discarded machine gun, for instance, creates a new HMG squad that can be reinforced on its own, while also bringing the infantry back up to full strength. You can't train new squads, but you can reinforce the ones you have. But the real key to success ended up being to loot every squad weapon in sight. First up is the Italian campaign, which takes the games signature real-time battles and seeds them into a grand, turn-based strategy map entirely new to Company of Heroes. But maybe the biggest departure is its open-ended Italian campaign. I found the tactical pause feature to be really useful here, since every movement had to be fairly precisely coordinated. How to start the Battle of Monte Cassino mission. Company of Heroes 3 sticks close to the World War 2 RTSs roots in many regards. And just about every step of the way, you're going to be outgunned. Losing even one can be disastrous, since there is no way to replace them. That, fortunately, is something the DAK is very good at, since even their basic infantry know how to staple a car back together. But they don't have much armor and are very vulnerable to anti-tank rifles and grenades, so I found that I really needed to use them for quick, hit-and-run attacks before falling back for repairs. if you prefer, are nimble and effective at suppressing infantry. ![]()
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